Serious Games - case study

Graham, Beryl (2008) Serious Games - case study. In: New Media in the White Cube and Beyond: Curatorial Models for Digital Art. University of California Press, Los Angeles, pp. 191-206. ISBN 0520255976

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Abstract

A chapter in an international book concerning curating new media art. The chapter examines a case study of an exhibition curated by the author, including analysis of press response, and audience behaviours. The chapter was invited by the editor, and peer-reviewed and edited. Christiane Paul is a leading curator, author and editor, and other chapters in the book include international authors and curators: Charlie Gere, Steve Dietz, Jon Ippolito, Sara Diamond, Caitlin Jones, and Tilman Baumgärtel. The book has proved popular, and has been produced in paperback. The book has been reviewed internationally, and the case studies particularly praised for sharing practical knowledge.

Item Type: Book Section
Subjects: Fine Art > Art History
Divisions: Creative and Cultural Practices Beacon > Art and Design Workstream
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Depositing User: Beryl Graham
Date Deposited: 19 Dec 2011 16:18
Last Modified: 20 Nov 2013 15:19
URI: http://sure.sunderland.ac.uk/id/eprint/2025

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