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Virtualising the real: a virtual reality contemporary sculpture park for children

Flint, Tom, Hall, Lynne, Stewart, Fiona and Hagan, David (2018) Virtualising the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 2 (3). pp. 191-207. ISSN 1462-6268

Item Type: Article

Abstract

This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fidelity, realism and authenticity are considered, examining the use of Minecraft to create visual representations loosely coupled with reality that generate affective responses. We discuss the build of our virtual sculpture park outlining our approach to creating a facsimile of the sculpture park through adopting practices from the Minecraft community and refining and improving the artworks and experience informed by a class of 9-10 year old children. Using the real and virtual sculpture parks we explore the impact of engaging with the real before the virtual Jupiter Artland and vice versa, with the results from a three class study outlined in this paper.

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More Information

Depositing User: Lynne Hall

Identifiers

Item ID: 9816
Identification Number: https://doi.org/10.1080/14626268.2018.1511601
ISSN: 1462-6268
URI: http://sure.sunderland.ac.uk/id/eprint/9816

Users with ORCIDS

ORCID for Lynne Hall: ORCID iD orcid.org/0000-0001-5090-1980

Catalogue record

Date Deposited: 09 Aug 2018 13:33
Last Modified: 10 Jun 2021 15:45

Contributors

Author: Lynne Hall ORCID iD
Author: Tom Flint
Author: Fiona Stewart
Author: David Hagan

University Divisions

Faculty of Technology > School of Computer Science

Subjects

Computing > Games Design
Computing > Human-Computer Interaction
Design > Media Design

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