Armchair travel through video games: stories from elsewheres and elsewhens
Uzunogullari, Serkan (2022) Armchair travel through video games: stories from elsewheres and elsewhens. Leisure Studies. pp. 1-14. ISSN 0261-4367
Item Type: | Article |
---|
Abstract
COVID-19 has caused stress, negative emotions, and a reduction in physical and social activity due to the lockdown measures that were necessary for public health. During this period, many had to negotiate professional and familial responsibilities and were challenged to carve out time for leisure indoors. Using autoethnography as a method of inquiry, this research explores ‘armchair travel’ through video games as a leisure activity. Therefore, the article discusses memories and feelings of escaping the confines of domestic space from the perspective of self. Armchair travel via video games may provide an endless array of sights and sensations, bringing up feelings of leisure and contentment when real-world isolation and restriction are the norms.
|
PDF
Armchair travel through video games Stories from elsewheres and elsewhens Accepted.pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial No Derivatives. Download (398kB) | Preview |
More Information
Uncontrolled Keywords: Armchair travel, video games, autoethnography, lockdown, leisure |
Related URLs: |
Depositing User: Serkan Uzunogullari |
Identifiers
Item ID: 15509 |
Identification Number: https://doi.org/10.1080/02614367.2022.2153904 |
ISSN: 0261-4367 |
URI: http://sure.sunderland.ac.uk/id/eprint/15509 | Official URL: https://doi.org/10.1080/02614367.2022.2153904 |
Users with ORCIDS
Catalogue record
Date Deposited: 09 Jan 2023 10:40 |
Last Modified: 14 Oct 2024 17:13 |
Author: | Serkan Uzunogullari |
University Divisions
Faculty of Business, Law and TourismFaculty of Business, Law and Tourism > Sunderland Law School
Subjects
Tourism > TourismTourism
Actions (login required)
View Item (Repository Staff Only) |