Nick has over 20 years of experience in the illustration, games, and animation industry, working on projects ranging from concept art, character design, and 3D modelling, to art management and 2D animation. In his early career, he designed and modelled characters for console games, including 'Call of Cthulhu' and 'Futurama the Game' before becoming a Lead Artist and eventually, Art Manager.
He managed concept art projects for clients including Sony, Microsoft, Warner Bros Games, and Lego and have worked on titles such as 'Watchdogs', 'Injustice, Gods Among Us' and 'Killzone'.
His research mainly centres on AI and it's use within design and Illustration in particular.