Uzunogullari, Serkan (2022) Armchair travel through video games: stories from elsewheres and elsewhens. Leisure Studies. pp. 1-14. ISSN 0261-4367
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Armchair travel through video games Stories from elsewheres and elsewhens Accepted.pdf - Accepted Version
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Abstract
Abstract
COVID-19 has caused stress, negative emotions, and a reduction in physical and social activity due to the lockdown measures that were necessary for public health. During this period, many had to negotiate professional and familial responsibilities and were challenged to carve out time for leisure indoors. Using autoethnography as a method of inquiry, this research explores ‘armchair travel’ through video games as a leisure activity. Therefore, the article discusses memories and feelings of escaping the confines of domestic space from the perspective of self. Armchair travel via video games may provide an endless array of sights and sensations, bringing up feelings of leisure and contentment when real-world isolation and restriction are the norms.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Armchair travel, video games, autoethnography, lockdown, leisure |
| Related URLs: | |
| Depositing User: | Serkan Uzunogullari |
| URI: | https://sure.sunderland.ac.uk/id/eprint/15509 |
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