Worth-focused Design: Balance, Integration and Generosity, Volume 1

Cockton, Gilbert (2020) Worth-focused Design: Balance, Integration and Generosity, Volume 1. Synthesis Lectures on Human-Centered Informatics, 13 (2). Morgan & Claypool, San Rafael, California.

[img] PDF
BIG Wo-Fo Book 1 for Sure.pdf - Accepted Version
Restricted to Repository staff only

Download (2MB)

Search Google Scholar

Abstract

This book develops an appropriate common language for truly interdisciplinary teams involved in design. Design now has many meanings. For some, it is the creation of value. For others, it is the conception and creation of artefacts. For still others, it is fitting things to people. These differences reflect disciplinary values that both overlap and diverge. All involve artefacts: we always design things. Each definition considers people and purpose in some way. Each handles evaluation differently, measuring against aesthetics, craft standards, specifications, sales, usage experiences, or usage outcomes. There are both merits and risks in these differences, without an appropriate balance. Poor balance can result from professions claiming the centre of design for their discipline, marginalising others. Process can also cause imbalance when allocating resources to scheduled stages. Balance is promoted by replacing power centres with power sharing, and divisive processes with integrative progressions. A focus on worth guides design towards worthwhile experiences and outcomes that generously exceed expectations.

This book places worth focus (Wo-Fo) into the context of design progressions that are balanced, integrated, and generous (BIG). BIG and Wo-Fo are symbiotic. Worth provides a focus for generosity. Effective Wo-Fo needs BIG practices. The companion book Worth-Focused Design, Book 2: Approaches, Contexts, and Case Studies (Cockton, 2020b) relates the concept of worth to experiences and outcomes based on a number of practical case studies.

Table of Contents: Preface / Acknowledgments / Three Years In: A Design Practice Fiction / The Realities of Creative Design Practice / We Need to Talk About Process: A Design Practice Research Fiction / Status not Process: Abstract Design Situations as Snapshots of Design Work / Tracking BIG Creative Design Practice / Enabling Creative Critical Design Practices / Glossary and Abbreviations / References / Author Biography

Item Type: Book
Subjects: Computing > Human-Computer Interaction
Divisions: Faculty of Technology > School of Computer Science
Depositing User: Gilbert Cockton
Date Deposited: 10 Mar 2020 16:08
Last Modified: 01 Jun 2020 13:22
URI: http://sure.sunderland.ac.uk/id/eprint/11834
ORCID for Gilbert Cockton: ORCID iD orcid.org/0000-0003-3689-1768

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year