Assessing the physiological cost of active video games (Xbox Kinect) versus sedentary video games in young healthy males
Barry, G, Tough, Dan, Sheerin, P, Mattinson, O, Dawe, Rachael and Board, Lisa (2016) Assessing the physiological cost of active video games (Xbox Kinect) versus sedentary video games in young healthy males. Games for Health Journal: Research, Development and Clinical Applications, 5 (1). pp. 68-74. ISSN 2161-783X
Item Type: | Article |
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Abstract
The aims of this study were twofold: (1) to compare the physiological costs of active videogames (AVGs) and sedentary videogames (SVGs) and (2) to compare the exercise intensities attained during AVGs with the exercise intensity criteria for moderate and vigorous physical activity, as stated in current physical activity recommendations for improving public health.
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PDF (AAM)
6118 Barry et al - Assessing the Physiological Cost of Active Videogames (Xbox Kinect) Versus Sedentary Videogames in Young Healthy Males AAM.pdf - Accepted Version Available under License Creative Commons Attribution Non-commercial No Derivatives. Download (1MB) | Preview |
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Depositing User: Paula Normington |
Identifiers
Item ID: 6118 |
Identification Number: https://doi.org/10.1089/g4h.2015.0036. |
ISSN: 2161-783X |
URI: http://sure.sunderland.ac.uk/id/eprint/6118 | Official URL: http://online.liebertpub.com/doi/abs/10.1089/g4h.2... |
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Catalogue record
Date Deposited: 31 Mar 2016 10:31 |
Last Modified: 18 Dec 2019 15:38 |
Author: | Lisa Board |
Author: | G Barry |
Author: | Dan Tough |
Author: | P Sheerin |
Author: | O Mattinson |
Author: | Rachael Dawe |
University Divisions
Faculty of Health Sciences and WellbeingFaculty of Health Sciences and Wellbeing > School of Nursing and Health Sciences
Subjects
Sciences > Sport SciencesActions (login required)
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