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Lovell, Kinga and Turton, Andrew (2026) Game On: From Numbers To Student Engagement – Gamifying Accounting Education. In: iGBL (The International Conference on Game-Based Learning) 2026, 25 - 26 Jun 2026, Online. (Unpublished)

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Abstract

Abstract

Gamification and game-based learning have been used in education for a while now, with numerous studies supporting the view that they increase student engagement and motivation when applied effectively (da Rocha Seixas, Gomes and de Melo Filho, 2016; Poondej and Lerdpornkulrat, 2016; Ahma and Kadriu, 2025; Nurhayati and Fathurrohman, 2025). Building on this theoretical foundation, our study examines whether the gamified “fun-factor” activities impact upon increased student engagement in accounting and finance subjects.
Our findings indicate that gamification had a positive impact on student engagement and motivation. In particular, the competitive and interactive elements were consistently identified as enhancing interest and participation, with over 99% of participants agreeing that gamified activities helped maintain engagement and support the development of accounting and finance knowledge. Qualitative responses further reinforced these findings, with students describing the sessions as “engaging”, “fun”, “insightful”, “beneficial”, and “memorable”, highlighting the value of game-based approaches in promoting active learning.

Item Type: Conference or Workshop Item (Lecture)
Uncontrolled Keywords: Game-Based Learning, Gamification, Student Engagement, Accounting and Finance
Related URLs:
Depositing User: Kinga Lovell
URI: https://sure.sunderland.ac.uk/id/eprint/20514

Further Details

More Information

Uncontrolled Keywords
Game-Based Learning, Gamification, Student Engagement, Accounting and Finance
Related URLs
Depositing User

Identifiers

Item ID
20514

Users with ORCIDS

ORCID for Kinga Lovell
ORCID for Andrew Turton

Catalogue record

Date Deposited
27 Jul 2026 14:06
Last Modified
27 Jul 2026 14:06

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