Serious Game Evaluation as a Meta-game

Hall, Lynne, Jones, Susan, Aylett, R, Hall, Marc, Tazzyman, Sarah, Paiva, A and Humphries, Lynne (2013) Serious Game Evaluation as a Meta-game. Journal of Interactive Technology and Smart Education, 10 (2). pp. 130-146. ISSN 1741-5659


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Purpose – This paper aims to briefly outline the seamless evaluation approach and its application during an evaluation of ORIENT, a serious game aimed at young adults.

Design/methodology/approach – In this paper, the authors detail a unobtrusive, embedded evaluation approach that occurs within the game context, adding value and entertainment to the player experience whilst accumulating useful data for the development team.

Findings – The key result from this study was that during the “seamless evaluation” approach, users were unaware that they had been participating in an evaluation, with instruments enhancing rather than detracting from the in-role game experience.

Practical implications – This approach, seamless evaluation, was devised in response to player expectations, perspectives and requirements, recognising that in the evaluation of games the whole process of interaction including its evaluation must be enjoyable and fun for the user.

Originality/value – Through using seamless evaluation, the authors created an evaluation completely embedded within the “magic circle” of an in-game experience that added value to the user experience whilst also yielding relevant results for the development team.

Item Type: Article
Subjects: Computing > Information Systems
Divisions: Faculty of Technology
Faculty of Technology > School of Computer Science
Faculty of Technology > FOT Executive
Depositing User: Glenda Young
Date Deposited: 13 Mar 2013 09:43
Last Modified: 18 Dec 2019 15:35
ORCID for Lynne Hall: ORCID iD

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