Barry, G, Tough, Dan, Sheerin, P, Mattinson, O, Dawe, Rachael and Board, Lisa (2016) Assessing the physiological cost of active video games (Xbox Kinect) versus sedentary video games in young healthy males. Games for Health Journal: Research, Development and Clinical Applications, 5 (1). pp. 68-74. ISSN 2161-783X
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6118 Barry et al - Assessing the Physiological Cost of Active Videogames (Xbox Kinect) Versus Sedentary Videogames in Young Healthy Males AAM.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.
Abstract
Abstract
The aims of this study were twofold: (1) to compare the physiological costs of active videogames (AVGs) and sedentary videogames (SVGs) and (2) to compare the exercise intensities attained during AVGs with the exercise intensity criteria for moderate and vigorous physical activity, as stated in current physical activity recommendations for improving public health.
| Item Type: | Article |
|---|---|
| Related URLs: | |
| Depositing User: | Paula Normington |
| URI: | https://sure.sunderland.ac.uk/id/eprint/6118 |
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