What are you looking for today?

Barry, G, Tough, Dan, Sheerin, P, Mattinson, O, Dawe, Rachael and Board, Lisa (2016) Assessing the physiological cost of active video games (Xbox Kinect) versus sedentary video games in young healthy males. Games for Health Journal: Research, Development and Clinical Applications, 5 (1). pp. 68-74. ISSN 2161-783X

Document

Abstract

Abstract

The aims of this study were twofold: (1) to compare the physiological costs of active videogames (AVGs) and sedentary videogames (SVGs) and (2) to compare the exercise intensities attained during AVGs with the exercise intensity criteria for moderate and vigorous physical activity, as stated in current physical activity recommendations for improving public health.

Item Type: Article
Related URLs:
Depositing User: Paula Normington
URI: https://sure.sunderland.ac.uk/id/eprint/6118

Further Details

More Information

Identifiers

Item ID
6118
Identification Number
ISSN
2161-783X

Users with ORCIDS

ORCID for Lisa Board

Catalogue record

Date Deposited
31 Mar 2016 10:31
Last Modified
14 Nov 2026 08:06

Contributors

Author
Author
G Barry
Author
Dan Tough
Author
P Sheerin
Author
O Mattinson
Author
Rachael Dawe

University Divisions

Subjects

Actions (login required)

View Item (Repository Staff Only)

Downloads per month over past year