Assessing the physiological cost of active video games (Xbox Kinect) versus sedentary video games in young healthy males

Barry, G, Tough, Dan, Sheerin, P, Mattinson, O, Dawe, Rachael and Board, Lisa (2016) Assessing the physiological cost of active video games (Xbox Kinect) versus sedentary video games in young healthy males. Games for Health Journal: Research, Development and Clinical Applications, 5 (1). pp. 68-74. ISSN 2161-783X

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Abstract

The aims of this study were twofold: (1) to compare the physiological costs of active videogames (AVGs) and sedentary videogames (SVGs) and (2) to compare the exercise intensities attained during AVGs with the exercise intensity criteria for moderate and vigorous physical activity, as stated in current physical activity recommendations for improving public health.

Item Type: Article
Subjects: Sciences > Sport Sciences
Divisions: Faculty of Health Sciences and Wellbeing
Faculty of Health Sciences and Wellbeing > School of Nursing and Health Sciences
Related URLs:
Depositing User: Paula Normington
Date Deposited: 31 Mar 2016 10:31
Last Modified: 18 Dec 2019 15:38
URI: http://sure.sunderland.ac.uk/id/eprint/6118
ORCID for Lisa Board: ORCID iD orcid.org/0000-0002-1244-0818

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