Items where Author is "Van Leeuwen, Lieselotte"

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Number of items: 10.

Article

Van Leeuwen, Lieselotte and Westwood, Diane (2010) If Winnicott could make toys... International Journal of Arts and Technology, 3 (1). pp. 57-65. ISSN 1754-8861

Van Leeuwen, Lieselotte and Westwood, Diane (2008) Adult play, psychology and design. Digital Creativity, 19 (3). pp. 153-161. ISSN 1462-6268

Ellis, Philip, Van Leeuwen, Lieselotte and Brown, Kenneth (2008) Visual-music vibrations: Improving quality of life for the elderly and children with special needs. Digital Creativity, 19 (3). pp. 194-202. ISSN 1462-6268

Van Leeuwen, Lieselotte and Ellis, Philip (2007) Facilitating the experience of agency through an intersensory interactive environment. Digital Creativity, 18. pp. 99-105. ISSN 14626268

Ellis, Philip and Van Leeuwen, Lieselotte (2007) Facilitating the experience of agency through an intersensory interactive environment. Digital Creativity, 18. pp. 99-105. ISSN 14626268

Book Section

Van Leeuwen, Lieselotte, Westwood, Diane and Gielen, Mathieu (2012) Controlling experience or experiencing control? In: Proceedings of 8th International Design and Emotion Conference London 2012. UNSPECIFIED. (Submitted)

Van Leeuwen, Lieselotte (2004) How children contribute to the design of technology for them. In: Developing New Technologies for Children. Trentham Books, pp. 139-169. ISBN 1858563070

Van Leeuwen, Lieselotte and Ellis, Philip (2002) Living Sound: human interaction and children with autism. In: Resonances with music in education, therapy and medicine. Verlag Dohr, pp. 33-55. ISBN 3925366903

Conference or Workshop Item

Ellis, Philip and Van Leeuwen, Lieselotte (2009) Confronting the transition: improving quality of life for the elderly with an interactive multisensory environment - a case study. In: HCI International 2009: 13th International Conference on Human-Computer Interaction, 19-24 Jul 2009, San Diego, USA. (Unpublished)

Van Leeuwen, Lieselotte, Power, A and Ellis, Philip (2004) Choosing methods for prototype testing of inclusive computer games. In: Computers helping people with special needs, Berlin.

This list was generated on Wed Sep 29 00:34:55 2021 BST.