Close menu

SURE

Sunderland Repository records the research produced by the University of Sunderland including practice-based research and theses.

Gelotophobia and the Challenges of Implementing Laughter into Virtual Agents Interactions

Ruch, Willibald F, Platt, Tracey, Hofmann, Jennifer, Niewiadomski, R, Urbain, J, Mancini, Maurizio and Dupont, S (2014) Gelotophobia and the Challenges of Implementing Laughter into Virtual Agents Interactions. Frontiers in Human Neuroscience, 8 (928). pp. 1-12. ISSN 1662-5161

Item Type: Article

Abstract

This study investigated which features of AVATAR laughter are perceived threatening for individuals with a fear of being laughed at (gelotophobia), and individuals with no gelotophobia. Laughter samples were systematically varied (e.g., intensity, laughter pitch, and energy for the voice, intensity of facial actions of the face) in three modalities: animated facial expressions, synthesized auditory laughter vocalizations, and motion capture generated puppets displaying laughter body movements. In the online study 123 adults completed, the GELOPH <15 > (Ruch and Proyer, 2008a,b) and rated randomly presented videos of the three modalities for how malicious, how friendly, how real the laughter was (0 not at all to 8 extremely). Additionally, an open question asked which markers led to the perception of friendliness/maliciousness. The current study identified features in all modalities of laughter stimuli that were perceived as malicious in general, and some that were gelotophobia specific. For facial expressions of AVATARS, medium intensity laughs triggered highest maliciousness in the gelotophobes. In the auditory stimuli, the fundamental frequency modulations and the variation in intensity were indicative of maliciousness. In the body, backwards and forward movements and rocking vs. jerking movements distinguished the most malicious from the least malicious laugh. From the open answers, the shape and appearance of the lips curling induced feelings that the expression was malicious for non-gelotophobes and that the movement round the eyes, elicited the face to appear as friendly. This was opposite for gelotophobes. Gelotophobia savvy AVATARS should be of high intensity, containing lip and eye movements and be fast, non-repetitive voiced vocalization, variable and of short duration. It should not contain any features that indicate a down-regulation in the voice or body, or indicate voluntary/cognitive modulation.

[img] PDF
Gelotophobia and the Challenges of Implementing Laughter into Virtual Agents Interactions.pdf - Published Version
Available under License Creative Commons Attribution.

Download (1MB)

More Information

Depositing User: Barry Hall

Identifiers

Item ID: 10580
Identification Number: https://doi.org/10.3389/fnhum.2014.00928
ISSN: 1662-5161
URI: http://sure.sunderland.ac.uk/id/eprint/10580
Official URL: https://doi.org/10.3389/fnhum.2014.00928

Users with ORCIDS

ORCID for Tracey Platt: ORCID iD orcid.org/0000-0001-6628-7057

Catalogue record

Date Deposited: 20 Mar 2019 11:55
Last Modified: 30 Sep 2020 11:17

Contributors

Author: Tracey Platt ORCID iD
Author: Willibald F Ruch
Author: Jennifer Hofmann
Author: R Niewiadomski
Author: J Urbain
Author: Maurizio Mancini
Author: S Dupont

University Divisions

Faculty of Health Sciences and Wellbeing
Faculty of Health Sciences and Wellbeing > School of Psychology

Subjects

Psychology

Actions (login required)

View Item View Item