Virtualising the real: a virtual reality contemporary sculpture park for children

Flint, Tom, Hall, Lynne, Stewart, Fiona and Hagan, David (2018) Virtualising the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 2 (3). pp. 191-207. ISSN 1462-6268

[img] PDF
Flint-Hall-Stewart-Hagan Virtual_JA-DC.pdf - Accepted Version
Restricted to Repository staff only until 20 February 2020.

Download (3MB) | Request a copy


This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fidelity, realism and authenticity are considered, examining the use of Minecraft to create visual representations loosely coupled with reality that generate affective responses. We discuss the build of our virtual sculpture park outlining our approach to creating a facsimile of the sculpture park through adopting practices from the Minecraft community and refining and improving the artworks and experience informed by a class of 9-10 year old children. Using the real and virtual sculpture parks we explore the impact of engaging with the real before the virtual Jupiter Artland and vice versa, with the results from a three class study outlined in this paper.

Item Type: Article
Subjects: Computing > Games Design
Computing > Human-Computer Interaction
Design > Media Design
Divisions: Faculty of Technology
Depositing User: Lynne Hall
Date Deposited: 09 Aug 2018 13:33
Last Modified: 20 May 2019 11:49

Actions (login required)

View Item View Item


Downloads per month over past year