Using Problem-Based Learning within 3D Virtual Worlds
This is the latest version of this item.
Parson, Vanessa and Bignell, Simon (2011) Using Problem-Based Learning within 3D Virtual Worlds. In: Transforming Virtual World Learning. Cutting-edge Technologies in Higher Education . Emerald, Bingley, West Yorkshire, pp. 241-261. ISBN 978-1-78052-052-0
Item Type: | Book Section |
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Abstract
Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to enhancing the learning experience they provide. Problem-based learning (PBL) is one option by which virtual worlds can provide a creative solution to providing real-world experience within a safe and controlled environment free from the consequences associated with typical real-world experiences
More Information
Depositing User: Vanessa Parson |
Identifiers
Item ID: 7405 |
ISBN: 978-1-78052-052-0 |
URI: http://sure.sunderland.ac.uk/id/eprint/7405 | Official URL: http://www.emeraldinsight.com/doi/full/10.1108/S20... |
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Catalogue record
Date Deposited: 10 Jul 2017 09:46 |
Last Modified: 18 Dec 2019 15:41 |
Author: | Vanessa Parson |
Author: | Simon Bignell |
University Divisions
Faculty of Health Sciences and WellbeingFaculty of Health Sciences and Wellbeing > School of Psychology
Subjects
Education > Higher EducationEducation > Learning Technology
Psychology > Psychology
Education
Psychology
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Click to edit publication titleProblem-Based Learning in Virtual Worlds. (deposited 21 Jan 2016 16:34)
- Using Problem-Based Learning within 3D Virtual Worlds. (deposited 10 Jul 2017 09:46) [Currently Displayed]
- Problem-Based Learning in Virtual Worlds. (deposited 21 Jan 2016 16:40)