Using Problem-Based Learning within 3D Virtual Worlds

Parson, Vanessa and Bignell, Simon (2011) Using Problem-Based Learning within 3D Virtual Worlds. In: Transforming Virtual World Learning. Cutting-edge Technologies in Higher Education . Emerald, Bingley, West Yorkshire, pp. 241-261. ISBN 978-1-78052-052-0

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Abstract

Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to enhancing the learning experience they provide. Problem-based learning (PBL) is one option by which virtual worlds can provide a creative solution to providing real-world experience within a safe and controlled environment free from the consequences associated with typical real-world experiences

Item Type: Book Section
Subjects: Education > Higher Education
Education > Learning Technology
Psychology > Psychology
Education
Psychology
Divisions: Faculty of Education and Society
Centre for Pedagogy
Depositing User: Vanessa Parson
Date Deposited: 10 Jul 2017 09:46
Last Modified: 10 Jul 2017 09:46
URI: http://sure.sunderland.ac.uk/id/eprint/7405

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